Please use the below form to report a problem. Email is not required, but it is useful if we need to ask you any questions about the problem it will never be used for marketing. Please be as descriptive as possible. Prison Architect was first released on 6th October and was bought by over 1. As a simulation game, players are given the ability to design, manage and run their own prison facility. Whilst players expand the size of their correctional facility as the game progresses, they will need to ensure that the needs of their growing inmate population are met, as well as preventing them from escaping.
In Prison Architect, game saves are stored in the. See help for your OS below. Prison Architect Save File Location. Prison Architect Save Files Location. Save files can be found from the main menu in Prison Architect by selecting the "Open Save Folder" option.
Alternatively, save files can be found in the following locations, depending on the operating system being run and the version of the game installed e. Steam vs standalone :. Each object is given an Id. The next Id.
Some of your entries might be missing. This happens when they match their default value. You can still add them manually to the save file if you wish to change it's value. On the forums , Chris has stated that adding the text below will make it so "All materials will be delivered by truck, and your workmen will spend a lot of time unloading them.
Workmen will no longer be able to teleport materials around". When altered to a larger number, the map increases downward and to the right, the defined number of tiles.
When the size is decreased, all items that were beyond the edge of the map are visible on the very edge of the newly sized map. If the map is increased once again, the original positions of the items are retained. This entry stores data after the " Header " data level.
It defines what material is located in a tile location. If a map is x tiles in size, "0 0" refers to the top-left most tile, "0 1" is the second tile below the top-most tile, " " will be bottom-right most tile. The first two numbers are the co-ordinates of the cell in question. In the above example, cell [0,0] is made of paving stones, whilst cell [0,1] is sand.
If a cell is considered 'Inside' the cell will contain an attribute 'Ind' with a value of true. This will be absent for outside cells. This entry defines each object attributes after the " Cells " data.
This includes general objects beds, tables, doors, etc, , your staff work-mans, guards, warden, accountant, etc. The number in brackets states the id of the object. In the above example, you can see a single object, being a bench with id "", unique identifier "", type "Bench", sub-type "0", position x in "
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