So, what makes this different from all those other fighting games? Quite simply, the game is executed wonderfully. Most PC fighting games were ported from another platform; this one was built for computers. The action's smooth, the controls are responsive, and the graphics are pretty.
Characters are well balanced with just a handful of moves, none of which are overpowering. But the use of HAR's for sparring is a completely new scheme brought about by the need to know that when one company attacks another the 'bots can handle the stress. The idea of using WAR robots for entertainment is a new one, but The Company believes that it will be good press for the next prototypes from the WAR design rooms.
Therefore, the public is invited to view the proceedings. It will be the greatest one-on-one combat since the Roman Era. Years of training on the 'bots makes you think you can take the other pencil-pushers who show, and you know that your reason for being V. As the 21st century comes to a close, you prepare to put a big dent in the 22nd!
In the game, the combatants are replaced with a variety of human-assisted robots HAR s , the lore is expanded, and you have a greater selection of characters to choose to pilot said robots. One Must Fall: differentiates itself from other fighting games with its rather advanced AI development, RPG elements in tournament mode only , extensive lore, and cyberpunk themes.
The game has a single player campaign, a two player mode, and a tournament mode. Controls can be mapped to the keyboard, or on joysticks if being played on a machine made for that time that supports it. The game additionally has a networked mode where players can compete across two connected computers.
The setting takes place in a dystopian cyberpunk future of , where multinational corporations, such as the prolific World Aeronautics and Robotics WAR , control governments across nearly half of the solar system. The campaign's story revolves around a televised tournament with two objectives: First, to generate press buzz for new, combat-oriented robots that have been designed in the event that one company should declare war on another.
Second, to decide which of ten qualified applicants the pilots in the campaign mode, most of them being employees of the company , are to become WAR's leading representative in the colonization of Ganymede, a moon orbiting Jupiter.
Through banter between pilots delivered before each match, backstory provided in the manual, and in ending text, each of the characters show an established backstory and an objective accomplished in the tournament of campaign mode.
While most of the characters have their own individual goals, a number of them have tangential connections to the subplot surrounding a secretive research project and the deaths of the parents of the Devroe twins. Tournament mode, in contrast, is about the player's own custom character achieving simple championship titles with the help of a team of engineers and a piloting coach.
Presumably, this tournament takes place after the events of the campaign when HAR combat is established as a sport. Gameplay largely consists of the player choosing a character avatar and controlling a human assisted robot HAR to fight against other HAR s operated by various opponents. Each of these characters except for the ones you can choose when beginning tournament mode and robots each have unique balances of stats that affect you in a match, for replay value purposes.
In tournament mode, you additionally get to name your character and opt in for a tournament. When the match begins, combatants utilize their respective robot's unique abilities to land own melee moves as well as additional, special attacks executed with a string of inputs.
In this future, the governments are puppets to big corporations. One corporation, World Aeronautics and Robotics W.
Their first prototypes were activated in and were immediately put to use by a conglomeration of companies from JapanAmerica to build the first ACTIVE space station the first attempt at a space station was abandoned by the later defunct United States of America before becoming operational. The HAR's were better than conventional robots in that they were completely operated by a single human who's brain controlled the robot's systems via remote.
The "pilot" actually "became" the robot for all intents and purposes, but no danger to the pilot was possible. Now, WAR is Earth's leading corporation. Every other company relies on WAR for space travel to Earth's four off-world stations. WAR provides systems for governments and companies alike for security and defense. WAR is power Ganymede, the next moon on Jupiter to be colonized, needs a WAR representative to watch over it.
The Board at WAR has decided that the applicants for the position, being equally qualified, should fight for it. Now, the ten applicants must choose which HAR will be their weapon and beat the others in a one-on-one competition. Most have spent considerable time "in" a real working model to get the feel of it. But the use of HAR's for sparring is a completely new scheme brought about by the need to know that when one company attacks another the 'bots can handle the stress.
The idea of using WAR robots for entertainment is a new one, but The Company believes that it will be good press for the next prototypes from the WAR design rooms. Therefore, the public is invited to view the proceedings. It will be the greatest one-on-one combat since the Roman Era. Years of training on the 'bots makes you think you can take the other pencil-pushers who show, and you know that YOUR reason for being V.
As the 21st century comes to a close, you prepare to put a big dent in the 22nd! Suffice to say these guys are a little more understated in their promotional material than some other shareware publishers.
What's not included in here is the Tournament Mode game and the multiple difficulty levels. Knowing the personalities of the pilot you choose and that of his challengers is a valuable asset in One Must Fall Devroe was a head researcher for WAR five years ago, and it was mostly his good name that gave Crystal and Christian their positions in the company. Though Devroe's research was held in highest secrecy, Crystal knew it had something to do with biogenetic research.
Both her parents died five years ago, the only passengers in a shuttle from Luna to Earth. Her brother suspects murder, and though he won't tell his suspicions, she does also. The only clue she carries is a DigiLink Access Code with the word "Nova" on it, found in her father's briefcase.
She knows the power that Ganymede carries. She believes that WAR is responsible and that the access code will gain her entry into the secret files and hopefully the information on what happened to her parents.
He believes himself the center of the Universe and knows that Ganymede is simply another step to his final destination, President of WAR The fact that, at 17, he has the skill and brains of someone twice his age only makes him seem that much more aloof. In combat, as in life, he tends to rely on a vicious onslaught of blows to destroy his opponent.
Though Wright and Angston are now associated with their company in name only, the family is wealthy beyond measure from the nearly thirty years of success in WAR's early days. At the age of 19, Milano left his family and changed his last name to Steele. He became known internationally for his almost inhuman dexterity and Kickboxing skill, and in was hired by Raven to become a security chief for WAR Milano never mentioned his family background, and secretly hopes to take WAR back and use the company's power for the reasons originally intended by his father.
The passenger manifest listed thirty persons going aboard the craft, and all the names on the list weren't real. WAR killed his parents, and he would get his revenge.
The fact that his sister, Crystal, seems to be in on the hunt only scares Christian. He realizes the power of WAR and is afraid for her safety. When she applied for the Ganymede position, as he knew she would, Christian vowed he would beat her himself just to keep her from putting herself in the possibly dangerous position of Head of Ganymede. His anger and bitterness are such that he never stops training to win, and his opponents will agree that he is about the most aggressive fighter in the contest.
He believes that if the event is popular enough, they may find a new business for the robots -- entertainment. Though Shirro knows much about what happens deep within WAR, he never takes things too seriously and just hopes things will work themselves out. Those who have seen him in martial arts tournaments agree that he is both incredibly strong and tactful, always smiling and shaking your hand after he beats you. During his childhood, it was found that he had an uncanny ability to absorb information of any kind.
He would score perfect on any test, and was hired at a young age for the first job WAR could place him in. The company has asked several times if he would volunteer for "genetic research", but John-Paul knows that they simply want to know how he can have such a perfect mind. He also knows of the corruption within WAR and hopes to gain enough support from other companies to finally overthrow the larger "monster" before it does any more damage.
In combat, John-Paul is calculating and has very well-rounded abilities. He rarely ever speaks, but always seems to be calm and sure of himself. He is as defensive in the arena as he is in public.
The Jaguar is his most famous, since the Mantis and Omega are mostly used for exploration of hostile environments EHE missions.
City Beneath the Surface Violence: Yes. Update Playable demo Preview. Preview Playable demo. DOSBox: Supported. Commander Keen: Goodbye, Galaxy! Playable demo 2 Update. Freeware 2 Game expansion. Playable demo 2 Preview. Dreamweb Violence: Yes. Duke Nukem 3D Violence: Yes. Dungeon Keeper Violence: Yes. Full version Playable demo.
Fallout Violence: Yes. Playable demo Patch. Flashback Violence: Yes. Playable demo Preview. Gladiator Violence: Yes. Shareware Source code. Grand Theft Auto Violence: Yes. Full version Patch. Heretic Violence: Yes. Hexen II Violence: Yes. Apple IIe. Atari 8-bit. BBC Micro. Commodore Commodore VIC ZX Spectrum.
Atari Nintendo NES. Nintendo SNES.
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