Torg eternity pdf download






















This is everything, and we mean everything. Includes the following in both physical and digital formats:. Receives all digital stretch goals marked with and physical stretch goals marked with. Same as the Casket, but this one replaces the regular hardcover copy of the Sourcebook with a deluxe leatherette edition. Add this to your pledge if you would like to be included in the raffle draw for the live-streamed game with Greg Gorden at the end of the campaign.

Please note that this game will be broadcast live on Twitch. You will need access to Roll20 and Discord in order to participate. The Orrorsh Sourcebook in a hand-bound real leather, gold-embossed cover. Are you a treasure hunter? An academic? A living horror? Perhaps all of the above? With this add-on, you gain a unique opportunity to add to the lore of Torg Eternity by creating a custom Orrorsh archetype with the designers, including stats, description, progression options, and art.

They will then be released as a digital product once all the archetypes are complete. Also, this is the second to last round of custom archetypes. We'll only be doing one more set after this! Skulk dim passages past surveillance and guards, from chamber to frigid chamber hidden away, to unearth the hyperdevilish secrets within! Wander the Street Sprawl, if you dare! Dodge the Torg Eternity - Cyberpapacy Map Pack 2 This high-quality, double-sided map sets the stage for the unfolding Possibility Wars on your table!

Abase yourself amid the holo-grandeur of Piety Square, the focal point of holy celebration and systemic control. No other Cosm and no other reality boasts so magnificent an interface between relentless religious rule over a cautiously rebellious yet servile population. Ein neu gestaltetes Drama-Deck mit 40 Karten bietet in jeder Runde einzigartige Spezialeffekte, die alle darauf ausgelegt sind, den Nervenkitzel und die Action des Pulp-Reiches zu betonen.

A re-themed 40 card Drama Deck features unique special effects each round, all of them designed to accentuate the pulp thrills and action of the realm. Torg Eternity - Orrorsh Booster Deck great deck A re-themed 40 card Drama Deck features unique special effects each round.

Dominate your foes Ten new Cosm cards increase the variety of effects to bring out the eerie danger of the setting.

Finally, five new cards are added to the Drama Deck, bringing back some old favorites and adding Torg Eternity - Free RPG Day Special They came from other cosms—other realities—conquerors joined together to steal the Earth's living energy…to consume its possibilities.

The Possibility Raiders brought with them their own realities, turning portions of our planet into someplace else. This gives a general feel for gameplay, but there are many more character options and realms to explore in the full game! Jetzt kann jeder Keller im Reich ein Tor zu einem Reich voller unterirdischer Torg Eternity - Aysle - Revenge of the Carredon Revenge of the Carredon is a massive adventure suitable for several months of gaming.

Start off in middle of the war, fighting in the trenches of Oxford. Revenge of the Carredon Lady of Light Uthorion Viking Raid Nightmare Bog Dwarven Machines Guilt of the Elves A Cozy Inn Dark Fortress Rising Gloom Storm Road Without Light Ruled Britannia Emerald Isle Look What I Found Ritual A great battle waits to be resolved. Reality proves stranger than previously believed, as five cosms compete for the secrets of a centuries-old clash between two alien races.

A character may usually do one it's an Outstanding success. Generally, we only or two simple actions on his turn Game Master's care if a result is equal to or more than the DN, five call. The DN to use intimidation, for example, is the foe's intimidation, or Spirit if he Storm Knights, Stormers, and some creatures have doesn't have intimidation. Possibilities they can use to enhance their chances of success.

Player characters refresh up to three Possibilities at the start of each act more if they Interaction Effects If an interaction attack is successful, the attacker have certain Perks. The attacker can mix and stack these results it to the die roll. Only one Possibility may be spent however he wants, but no foe can ever suffer per action. Possibility Energy is potent, so any die from more than two of each typecalled "Very roll of less than 10 is ignored and is treated as 10 Vulnerable" or "Very Stymied.

Combat rounds in Torg Eternity are 10 seconds Here's what each effect means: long. During that time, each character can move and perform actions on her turn. Stymied: The foe suffers 2 to all actions until the end of his next turn, or 4 if Very Stymied.

Movement Additional Stymied results have no further Characters may move up to their Dexterity in effect.

They may also run up to 8. Attacks at longer Vulnerable results have no further effect. The GM has final Modifier Range say, but it should result in lesser foes being Short taken out of the fight, and at least the loss of a turn for greater threats. In the right Vulnerable and Stymied conditions last until the end circumstances lighting, terrain, of the target's next turn rather than the beginning. That way their allies If a physical attack is successful, the attacker causes get to take advantage of any negative conditions, the damage value of his weapon, which depends and might even get to do so again if they go before on its type: the foes in the following round.

Resolving Damage If an attack hits, the damage total is compared to The DN is the defender's dodge for ranged attacks. Rifles used as clubs count as Damage Over Damage appropriate for defense. Crossbows, bows, or pistols that cannot easily block do not.

An Outstanding success adds two bonus dice. If a bonus die shows the Eternity Keep rolling and adding 5 each time is rolled.

Attacks standard success, two on a Good success, and three below Toughness but within 5 points cause 1 if Outstanding. Only the first attempt counts. Shock, and attacks that equal or exceed Toughness Wound Penalties: Characters suffer a 1 penalty but don't cause a Wound cause 2 Shock. Wounds also apply to first aid attempts to 12 damage. The edeinos's Toughness is That's not enough to cause a Wound, but the lizard man still takes 2 Shock. An Shock is stress and minor physical injuries.

When edeinos warrior is out of the fight if it takes a a character suffers Shock beyond his maximum single Wound. Additional Shock beyond this limit is ignored. To Soak damage, the injured KO'ed from Shock or other circumstances, he's character spends a Possibility and makes a reality unconscious and out of the fight for 30 minutes test immediately after the damage is determined or until the end of the scene GM's call. He may but before it actually takes effect.

A KO'ed character regains Shock normally. When he takes Standard: One Wound and all Shock. Outstanding: All Wounds and Shock. Wounds Restoring Shock Serious injury and trauma are collectively called Shock fades after an encounter unless conditions Wounds.

When a character suffers more than his would prevent rest. Don't track Wounds Resolution , a character may sacrifice an entire beyond the character's maximum. Recovery again instead. If the test fails Wounds before a fourth takes them out. Very tough he dies. He immediately gets one final, dramatic individuals and monsters might be able to take five action before shedding the mortal coil. He may or more Wounds before they're defeated. If the test succeeds he's KO'ed.

Below are a few of the most common combat options heroes can use to fight the High Lords. Concealment Wise warriors get into cover when a firefight All-Out Attack breaks out. Combined Actions 4 Medium: Less than a quarter of the If multiple characters attempt an action, you can target is visible. This is particularly useful when 6 High: Only the target's head or hands rolling nonplayer character attacks versus the are visible.

Each group rolls a single test; pick one character to roll if players are involved, called the "primary" Disconnection When a character using equipment that isn't character. That test result applies to the average supported by the local reality rolls a Mishap, he attribute or skill of the entire group. Then add a disconnects from his cosm. In this adventure that bonus based on the number of participants using may happen for any device above Tech Axiom 6 the Combined Actions Chart below.

Participants Bonus While disconnected a Storm Knight can't use equipment that violates reality anymore. Such 1 0 devices fade into limbo until she reconnects. Once the test succeeds the hero immediately reconnects and may use all equipment and Possibilities. The test doesn't require an action. Normally a further Mishap on this test risks Example: Four edeinos attack Aidan with their transforming the hero to the new reality, but that's spears.

The GM sees that four participants beyond the scope of this product. Ranged Characters in close combat can't fire bows, rifles, or attackers should split their attacks among all other long arms at the foes they're engaged with, possible targets unless there is a clear threat for but they may fire pistols or other small weapons.

Melee attackers tend to face The attack test is rolled normally. The defender off evenly among all possible foes, but usually can't must resist with his melee weapons if armed or pit more than four against a single defender. Dodge only applies at range. To do so, the the attack total at the cost of seven rounds and player declares all the actions her character will increasing the Mishap range to If a Storm Knight wants happen and the weapon suffers to do three things, for example, she a Malfunction.

A Mishap roll suffers a 4 penalty to all of them. Run Through the Jungle A squad of shocktroopers has been spotted scouring the jungles of the Living Land, and all signs indicate they're on the trail of an Eternity Shard.

Sent to stop them, the Storm Knights track the shocktroopers back to the vine-choked farmhouse they were using as a staging area. Will the heroes be able to take the mysterious artifact from the Nile Empire goons before they escape?

This short adventure Unhallowed Data is a massive adventure suitable for several months of gaming. The Delphi Council has a chance to slip a team into the Cyberpapacy under the guise of special investigators for the Inquisition, but what happens when the Cyberpope requests that team to look into rumors of demons and betrayal? Someone inside the Church has sinister plans The Storm Knights' Guide to Realm Runners Core Earth must stand against the invading realities of the High Lords, and one of its greatest weapons against the raiders are Realm Runners , defenders able to operate in any reality.

Included within this 40 page resource: 31 new Perks including Faith, Psionic and Spellcraft Perks in addition to many new Reality Perks Details on reality-based factions from other cosms such as Ayslish Each of the eleven adventures inside is suitable for an evening of play, and may dropped into an existing story or played on its own.

These dangerous missions add opportunities and complications to the Storm Knights' lives. These adventures are for Alpha Clearance Storm Knights, and take place within New Psionic Powers A collection of fifteen new psionic powers for use with Torg Eternity, including astral projection, cyrokineiss, empathic healing, hallucination, and kinetic blast!

Give your psionic storm knights an edge and provide their psychic foes with a few surprises. The dark mage Phrestus has begun a cataclysmic ritual that could change the course of the entire Possibility War and must be stopped.

This is a preview of things to come, available for a first look now! This screen contains three panels with the most common tables and modifiers a GM may need when running Torg Eternity within the Cyberpapacy. The GodNet diagram and security protocols, and the piety system are included. Characters include the Hacker, Torg Eternity Mission Generator It's game time and you don't have an adventure ready?

Fear not! With this tool, you'll have an adventure ready to go in no time. A simple half-dozen tables will give you the whole framework of a one-Act mission for your Storm Knights to tackle. There's also a set of template-based Foe Generators, too! A few rolls, and you can take a functional template and fill it out with not only their own unique The Silent City During the early days of the invasion, Nagoya, Japan was inflicted with a particularly virulent outbreak of the jiangshi virus, causing its population to flee.

Today, the otherwise abandoned city houses a closely guarded Kanawa research facility, where Ankari Ito - a brutal mercenary assasin - waits for a mysterious hard drive to be decrypted. A group of Storm Knights is assigned to recover The Backer Archetypes were custom-designed by fans along with Torg Eternity artists and developers to come up with another set of unique characters that you can Torg Eternity Archetypes - Soldiers "Wars may be fought with weapons, but they are won by men.

From Core Earth soldiers of fortune to rocket-pack wielding adventurers from the Nile Empire, here are a selection of combat-ready The heroes race against time to stop a Cyberpapacy plan to spread a version of the GodNet throughout the other Realms. It includes 1 new spell and 7 new threats. Seven alternate realities invade Earth in search of plundering its vast stores of Possibilities to become the most powerful being in any reality, the Torg.

As agents of the Delphi Council, a loose alliance of Earth's nations and sympathetic agents within the invading realms, your characters go on missions to Digital Demons: Prelude Original art for a new beta-tier threat, a full one-act mission, and the Barcelona Sector of the GodNet mapped out.

The descriptions, diagrams, and layouts for all the constructs and cells of the Barcelona Sector can be fully utilized to provide a framework for any other sector of the GodNet. All the GM needs to do is use the pre-drawn construct layouts in any design desired, and a new sector of the Your mission, should you choose to accept it In this collection, you will find nine Storm Knights who live by their wits. Smugglers, spies, But not today. An elite special operations team, led by a ruthless lieutenant of the Kanawa Corporation, has staged a daring, daylight robbery at the bank before disappearing into the city.



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