Now collision damage is just a calculation using collision power and not adding the flat Charge Bonus, this essentially means charging into braced Infantry will result in much lower damage on impact than unbraced Infantry. These two changes reinforce our intentions of how Cavalry and Infantry should interact:. Cavalry should be favoured in fights against counter-charging Infantry — of course, the relative strengths of the units will still be important.
Braced Infantry should receive less damage than counter-charging Infantry, so there is a benefit to bracing Infantry against Cavalry. Now for the gritty details. First, some terminology and calculation specifics:. Collision damage : the amount of damage dealt when a large entity collides with a small entity.
The normaliser and modifier are factors that are used to modify the output of collision power into collision damage. Collision power : This represents the momentum difference between entities. Bracing : when infantry is standing still and facing the enemy, they will get a bracing multiplier to their mass. A braced entity can have significantly improved mass, reducing the collision power and damage considerably. Knockdown getting up delay : the game has a random delay for how long entities will stay on the ground before getting up following a knockdown.
The changes themselves are as follows:. The check for entities in front of others before charging means that infantry units get fewer charge attacks in when counter-charging. We have tweaked the collision damage calculation formula to have a bigger delta for possible damage difference in range of damage output and increased the amount of damage per collision power. However, charge bonus is no longer added into the collision power as this was reducing the impact of bracing on collision power.
The largest change should be seen with Heavy Cavalry that have relatively small charge bonuses. Collision damage normaliser has increased from 0. The knockdown getting up random delays have been increased as cavalry would often not have a window to disengage cleanly as infantry would get up inside the cavalry unit and disrupt disengaging when cycle charging.
The delay has been changed from 0. Bracing multipliers have been increased to further improve the power of bracing against collision damage. The goal is to increase the difference between bracing and counter-charging in terms of how much collision damage is dealt.
Braced units now get their max bracing bonus at 8 ranks deep was 6 previously Max bracing multiplier for mass from ranks was changed from 3. Charge Defenders have had their bracing multiplier increased from 1.
Fixed issues with collision models on Chariots which were causing them to be overpowered. Area of Effect spells no longer affect units outside of their effect range. Fixed an issue where entities moving into a wizard casting a magic missile spell can cause that character to cast it again.
When a mod gives foreign slots to a faction that does not have them, the game no longer crashes on load. Khazrak now gives Razorgor Chariots vanguard deployment. Last edited by Primortus ; 14 Sep, pm. Same problem, stuck mb. Zugs View Profile View Posts. Rincewind View Profile View Posts. Now it just sits with 3mb's to go. Cut it out. This mb patch filled up the remaining 21 gigabytes of free space on my SSD and still would not install. I had to uninstall the game.
Killthisuser View Profile View Posts. Per page: 15 30 Date Posted: 10 Sep, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
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